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  #1  
Old 06-18-2009
iPod touch Amateur
Join Date: Jan 2009
 
Question SDK 3.0 / Xcode 3.1.3 Build and Go for jailbroken device

It was possible to skip provisioning to use Xcode's Build & Go with SDK <= 2.2.1 on a jailbroken device without having to pay the 99$ fee. A self-signed certificate and some other minor modifications did the trick (you know what I'm talking about).

I can't get that running with Xcode 3.1.3 from the SDK 3.0, probably due to the fact that apple changed the provisioning management.
(see SDK 3.0 readme: "Organizer: the iPhone Development grouping now collects crash logs, install
bundles, and provisioning profiles in a single location")

It doesn't matter if I'm using 2.2.1 or 3.0 as active SDK.

Did anyone by chance solve this problem already?
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  #2  
Old 06-21-2009
iPod touch Amateur
Join Date: Oct 2007
 
Same problem here. Is there a solution yet?
  #3  
Old 06-22-2009
iPod touch Amateur
Join Date: Jun 2009
 
I have a "simple" way:
Use the sdk 3.0's Template,copy it to the sdk 2.2.1,
replace,then use the 2.2.1's way for 3.0 devices
  #4  
Old 06-22-2009
iPod touch Amateur
Join Date: Jan 2008
 
same probleme here.

gaoning87, I can't understand your solution.
Please give us more details.
  #5  
Old 06-22-2009
iPod touch Amateur
Join Date: Jun 2009
 
Fine,Wait for a while,I'll write a details about it as PDF format.
Then upload
  #6  
Old 06-22-2009
iPod touch Amateur
Join Date: Jun 2009
 
ok,download the file,if you have trouble,email me
Attached Files
File Type: pdf How to Build JailBreak App For SDK 3.pdf (140.9 KB, 198 views)
  #7  
Old 06-24-2009
iPod touch Amateur
Join Date: Jan 2009
 
FYI, here's the (IMHO better) guide: http://iphonesdkdev.blogspot.com/200...app-to-30.html

This way you can develop using Xcode 3.1.3 and not 3.1.2 as in the post above.
  #8  
Old 06-24-2009
iPod touch Admirer
Join Date: Oct 2007
 
i am getting an error when I connect my iphone and try and build and go. I have set everything up correctly and set xcode up like your instructions, and set up xcode to skip provisioning but everytime I build and go it says "No provisioned iPhone OS device is connected."

under the xcode organizer it says "The Developer Disk Image could not be mounted.
Xcode could not find an appropriate Developer Disk Image to mount on the iPhone" when I select my iPhone.

Any ideas?

NVM I fixed my problem, I forgot to copy over the device support folder

Last edited by Commander147; 06-24-2009 at 01:42 PM..
  #9  
Old 06-25-2009
iPod touch Amateur
Join Date: Jan 2009
 
In case someone's interested: Here's another approach: http://darkfader.blogspot.com/2009/06/xcode-313.html

It's not working for me, though. It just crashes Xcode here.
  #10  
Old 06-25-2009
iPod touch Amateur
Join Date: Apr 2008
 
Lightbulb Self-Signed Build and Go in Xcode 3.1.3

Quote:
Originally Posted by ingrid View Post
In case someone's interested: Here's another approach: http://darkfader.blogspot.com/2009/06/xcode-313.html

It's not working for me, though. It just crashes Xcode here.
I've got this working.
Here's a full guide adapted from Darkfader's Solution:
  1. Install new 3.0 SDK (Xcode 3.1.3) in default location
  2. Download old (3.1.2) "iPhoneRemoteDevice.xcodeplugin" (from Darkfader's original blog post, or copy if from an old Xcode installation if you like
  3. Copy "iPhoneRemoteDevice.xcodeplugin" to "/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/"
  4. Follow steps 5-10 at this link (just use your Xcode 3.1.3 directory where it says use the old Xcode directory).
When Xcode starts it will probably encounter an error. Just click 'Relaunch' then 'Relaunch...' again then 'Reset and relaunch'. This should get it working. If anyone knows a way to make it always reset on launch it would be quite useful as it would save having to relaunch it twice.

You may also have to restart your computer and add devices into Organizer again for it to work.

Anyway, I hope this is clear and works for other people. I certainly find it easier to just relaunch and reset rather than have two different installations of Xcode in order to both use 3.1.3 and run on a jailbroken iPod.

Edit: I've found if you have a custom keyboard layout (I was using one for a British Windows keyboard) it will not work in Xcode after doing this, for some reason. This should only affect a few (if any) other people but I though I should mention it. Basically you just have to change your keyboard layout back to a default one (I changed mine to British) to make it work in Xcode. Just bear this in mind if your keyboard suddenly stops typing in Xcode.

Last edited by RustyJ; 06-25-2009 at 06:04 AM.. Reason: Fixed bug
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